Weekly Schedule
Part 1: Models of Human Creativity
Week 1
Tuesday Jan 7th— Introduction to course
- Overview of creativity and creativity support
- Questions Exercise.
- Review of syllabus and course expectations
Thursday Jan 9th — Models of Creativity and Trends in HCI Creativity Support
- Domain-specific models of creative practice
- Dimensions of creativity support research
- Hard problems in creativity research
Assigned Reading (to be completed prior to class):
Hennessey, Beth A. and Amabile, Teresa M., Creativity (January 2010). Annual Review of Psychology, Vol. 61, pp. 569-598, 2010. Available at SSRN: https://ssrn.com/abstract=1601146 or http://dx.doi.org/10.1146/annurev.psych.093008.100416
The Trouble with “Creativity” by John Baer from Sternberg, R., & Kaufman, J. (Eds.). (2018). The Nature of Human Creativity. Cambridge: Cambridge University Press. doi:10.1017/9781108185936Ben Shneiderman. 2007. Creativity support tools: accelerating discovery and innovation. Commun. ACM 50, 12 (December 2007), 20–32.
Week 2
Thursday Jan 14th — Creative Process
- Elements of creative process: reflection and action and flow
- Gentle Slope Systems
- Collaborative Computational Tools
Assigned Readings:
Csikszentmihalyi, M. 2009. Flow: The Psychology of Optimal Experience. Chapter 4, The Conditions of Flow
Schon, D.A. Designing as reflective conversation with the materials of a design situation. Research in Engineering Design 3, 131–147 (1992) doi:10.1007/BF01580516
Thursday Jan 21st — Creative Learning
- Project-based learning
- Powerful Ideas and Constructionism
- Creative mindsets
Assigned Readings:
Papert, Seymour. Mindstorms (1993) Children, Computers, and Powerful Ideas. Foreword and Chapter 6.
(Optional) Reflection Prompt
Reflect on a significant positive learning experience in your life- in school or otherwise. How do the principles presented by Papert on qualitative experience align with or diverge from your personal experience?
Week 3
Thursday Jan 16th — Creativity and Workmanship
- Models and conceptions of design and craft
- The role of risk in creative production
Assigned Readings:
McCullough, M. 1998. Abstracting Craft: The Practiced Digital Hand. Chapter 7: Medium, MIT Press. Ingold, Tim. (2010). The textility of making. Cambridge Journal of Economics. 34. 91-102.Reflection Prompt
Select an example of a favorite medium or material you’ve used at some point in your life. In line with the ideas of affordance and/or textility, describe the creative processes imposed by your selected medium. Bring an example of the medium to class on Tuesday (photograph, physical sample, etc.)
Tuesday Jan 23rd — Collaborative Creativity
- Creativity in teams
- Creative Communities
Assigned Readings:
Reflection Prompt
Fischer defines four dimensions of social creativity: Spatial, Temporal, Conceptual Within Domains, Conceptual between Domains, and Technological. Thinking back to a collaborative experience you directly participated in, select one of these four dimensions and describe specific barriers or opportunities that you encountered in your personal experience.
Part 2: Developing Creative Technologies
Week 4
Tuesday Jan 28th— Assignment 1 Presentation and Review
Thursday Jan 30th
No Class
Week 5
Tuesday Feb 4th—Understanding Experience
- Approaches and applications in ethnography
- Need-finding strategies and techniques
- Designing for oneself
- Auto-ethnography
- Building from personal creative practice
Assigned Readings:
Kristin N. Dew and Daniela K. Rosner. 2018. Lessons from the Woodshop: Cultivating Design with Living Materials. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Association for Computing Machinery, New York, NY, USA, Paper 585, 1–12.
Jennifer Jacobs and Amit Zoran. 2015. Hybrid Practice in the Kalahari: Design Collaboration through Digital Tools and Hunter-Gatherer Craft. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI ’15). Association for Computing Machinery, New York, NY, USA, 619–628.
David A. Mellis and Leah Buechley. 2014. Do-it-yourself cellphones: an investigation into the possibilities and limits of high-tech diy. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’14). Association for Computing Machinery, New York, NY, USA, 1723–1732.
--- optional ---
Laura Devendorf and Kimiko Ryokai. 2015. Being the Machine: Reconfiguring Agency and Control in Hybrid Fabrication. In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI ’15). Association for Computing Machinery, New York, NY, USA, 2477–2486.
Reflection Prompt
The assigned readings showcase three strategies for informing the design of technologies: ethnograpy, collaborative making, and autobiographical design. Describe the strengths and limitations of these different strategies as you see them.
Thursday Feb 6th— Interaction Design Principles
- Tinkerability
- Interface affordances
Assigned Readings:
M. Resnick and E.O. Rosenbaum. 2013. Designing for Tinkerability. In Design Make Play: Growing the Next Generation of STEM Innovators, M. Honey and D. Kanter (Eds.). Routledge.
Reflection Prompt
Resnick and Rosenbaum motivate their principles for tinkerability with regards to the opportunities tinkerable systems provide for learning and education. Discuss how tinkering is or is not relevant to professional practice, or expert-level production.
--- optional ---
Bret Victor: Inventing on Principle (Talk)
Week 6
Tuesday Feb 11th — Interface Design Strategies
- Iterative Development
- Stages of Prototyping
- Early-stage user testing
Assigned Readings:
John Zimmerman, Jodi Forlizzi, and Shelley Evenson. 2007. Research through design as a method for interaction design research in HCI. In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI ’07). Association for Computing Machinery, New York, NY, USA, 493–502.
Houde, S., and Hill, C., What Do Prototypes Prototype?, in Handbook of Human-Computer Interaction (2nd Ed.), 1997.
Reflection Prompt
The Makey Makey (which we experimented with in the previous class) is a technology for making user interfaces. Using the Makey Makey as an example, discuss its benefits and limitations as a prototyping technology and as a technology for conducting research through design. Compare your evaluation of the Makey Makey with how prototyping and research through design are presented in the respective readings.
Thursday Feb 13th — Broadening Participation
- Designing for accessibility
- Universal design
- Supporting diverse mindsets
Assigned Readings:
Cynthia L. Bennett and Daniela K. Rosner. 2019. The Promise of Empathy: Design, Disability, and Knowing the “Other.” In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, USA, Paper 298, 1–13.
Turkle, S., & Papert, S. (1991). Epistemological pluralism. In I. Harel & S. Papert (Eds.), Constructionism (pp. 161-191). New York: Ablex Publishing Corporation
Reflection Prompt
Both readings center on the challenges of understanding (or empathizing) with the experience of others. They communicate fundamental limitations in the ways in which designers can effectively empathize with those outside their own experience. How do these challenges align with your own experiences in creative production or collaboration? Are there scenarios in which you have felt unable to understand the experience of a person you were designing for or working with? Alternatively, how have your own experiences biased you towards valuing some forms of knowing or production over others?
Week 7
Tuesday Feb 18th —Supporting Creative Technology Use
- Facilitation Strategies
- Workshop Design
- Environment Design
Assigned Readings:
Ellen Yi-Luen Do and Mark D. Gross. 2007. Environments for creativity: a lab for making things. In Proceedings of the 6th ACM SIGCHI conference on Creativity & cognition (C&C ’07). Association for Computing Machinery, New York, NY, USA, 27–36.
Roque, R. & Jain, R. (2018) Becoming facilitators of creative computing in informal learning contexts. In Kay, J & Luckin, R., Rethinking learning in the digital age: Making the learning sciences count: The International Conference of the Learning Sciences (ICLS) 2018, Volume 1 (pp. 592-599). London: International Society of the Learning Sciences
(Optional)Reflection Prompt
Both readings present the idea of "not knowing", or removing the notion of "expert" as a key component to facilitating creativity. From your perspective, what are the benefits of putting aside the ideas of "expert" and "novice" in a creative setting? What are the challenges?
Thursday Feb 20th— Strategies for Testing and Evaluating Creative Technologies
Assigned Readings:
David Ledo, Steven Houben, Jo Vermeulen, Nicolai Marquardt, Lora Oehlberg, and Saul Greenberg. 2018. Evaluation Strategies for HCI Toolkit Research. In Proceedings of the 2018 CHI Conference on Human Factors in Computing Systems (CHI ’18). Association for Computing Machinery, New York, NY, USA, Paper 36, 1–17.
(Optional)Reflection Prompt
Ledo et. all describe four evaluation strategies for toolkit research: (1) demonstration, (2) usage, (3) technical evaluation, and (4) heuristic evaluation. Thinking about past technologies you have built in your own research, or technologies you are interested in developing going forward, which of these evaluation strategies is most appealing/ and relevant. Why?
Week 8
Tuesday Feb 25th— Assignment 2 Presentation and Review
Thursday Feb 27th — In the Wild
- Selecting metrics from diverse user practice
- Opportunities and challenges of in the wild evaluation.
Assigned Readings:
Leah Buechley and Benjamin Mako Hill. 2010. LilyPad in the wild: how hardware’s long tail is supporting new engineering and design communities. In Proceedings of the 8th ACM Conference on Designing Interactive Systems (DIS ’10). Association for Computing Machinery, New York, NY, USA, 199–207.
(Optional)Reflection Prompt
Based on our discussion of creative practice, describe, from your perspective, the benefits in-the-wild evaluation offers as a way to understand the opportunities and limits of a creative tool or technology? What are the limitations or challenges? Why do you think in-the-wild evaluation is rare in HCI research overall?
Week 9
Tuesday March 3rd — Dissemination Practices and Final Project Assignment
- Overview of venues and trends
- Strategies for presenting work in papers
Thursday March 5th — Course Reflection
- Topic Review
- Reflection and synthesis
Assigned Readings:
Ben Shneiderman, Catherine Plaisant, Maxine Cohen, Steven Jacobs, Niklas Elmqvist, and Nicholoas Diakopoulos. 2016. Grand challenges for HCI researchers. interactions 23, 5 (August 2016), 24–25.
No reflection prompt. Instead complete the 1-2 paragraph description of your planned final project idea.
Week 10
Tuesday March 10th - Final Project Check in
Thursday March 12th - Final Project Check in
Finals Week
Final Papers Due March 20th